MYP Design
Pick a topic to practise
Design
Design Process
Inquiring, developing, creating, and evaluating designs.
Visual Communication
Typography, layout, branding, colour theory in design.
Flashcards
Review key design concepts with spaced repetition.
SRS📖 Key Terms Reference
Essential design terms, concepts, and definitions.
ReferenceLeaderboard
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Top 20Past Paper Generator
IB-style exam papers with context-based multi-part questions across all topics.
Full Papers & PracticeProgress Dashboard
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Your ProgressPast Paper Generator
IB MYP eAssessment Style
Full Paper Mode
Context-based questions (one per topic), 120 minutes + 5 min reading time, IB grade 1-7.
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Paper Results
Your performance breakdown
Design Process
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Lessons
The Design Cycle
Inquiring, developing, creating, and evaluating in design.
LessonEvaluation & Reflection
Testing, feedback, and improving your designs.
LessonActivity
Design Process Activity
Apply the design cycle stages and evaluate design solutions.
Design Process Activity
IB MYP Level
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Key Facts Reference
Visual Communication
Choose an activity
Lessons
Visual Communication Basics
Typography, layout, colour theory, and visual hierarchy.
LessonBranding & Identity
Logos, brand guidelines, consistency, and tone of voice.
LessonActivity
Visual Communication Activity
Typography, layout, branding, and colour theory questions.
Visual Communication Activity
IB MYP Level
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Key Facts Reference
Design Leaderboard
Top students
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Progress Dashboard
Your design stats
Learning Pathway
Your guided route through Design
Flashcards
Spaced repetition review
MYP Design
Key Terms & Concepts
Essential vocabulary for IB MYP Design
Design
| Design Cycle | Inquiring, developing, creating, evaluating |
| Typography | Serif vs sans-serif, hierarchy, readability |
| Layout | Grid systems, white space, alignment, visual hierarchy |
| Colour Theory | Complementary, analogous, triadic schemes |
| Branding | Logo, colour palette, typography, tone of voice, consistency |
| Inquiring & Analysing | Researching the problem, identifying the need, developing a design brief |
| Developing Ideas | Generating, sketching, and refining design concepts |
| Creating the Solution | Producing the final design using appropriate tools and techniques |
| Evaluating | Testing, gathering feedback, and reflecting on the design against criteria |
| User-Centred Design | Designing with the needs, abilities, and limitations of the end user in mind |
| Prototype | An early model or sample used to test and refine a design concept |
| Iteration | Repeating a process of design, testing, and refinement to improve outcomes |
| Contrast | Using differences in colour, size, or shape to create visual interest |
| Proximity | Grouping related elements together to show their relationship |
| Repetition | Reusing visual elements to create consistency and unity |
| Alignment | Arranging elements along a common edge or axis for a clean look |
MYP Arts Criteria
| Criterion A | Inquiring and analysing |
| Criterion B | Developing ideas |
| Criterion C | Creating the solution |
| Criterion D | Evaluating |
Command Words
| State | Give a brief, factual answer |
| Identify | Name or point out a specific feature |
| Describe | Give a detailed account of features or processes |
| Explain | Give reasons for why something works or was chosen |
| Compare | Identify similarities and differences |
| Analyse | Break down into parts and examine in detail |
| Evaluate | Make a judgement based on evidence and criteria |
| Justify | Provide valid reasons or evidence to support a decision |
| Discuss | Consider different perspectives and reach a conclusion |
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